FOURTH WATCH GAMES

Independent tabletop games · Missouri

The darkest hour comes before the dawn.

We make gritty, dangerous tabletop RPGs where planning pays off, every fight matters, and every victory is earned.

Quarta vigilia

Why the fourth watch

Roman soldiers split the night into four watches. The last one ran from about three in the morning until sunrise: the coldest, most tired stretch of the night, when an attack was most likely. That hour is where our games live.

I Dusk to 9 PM

The camp settles. The first sentries take their posts.

II 9 PM to midnight

Fires burn low. Most of the camp sleeps.

III Midnight to 3 AM

The deep dark. Every sound carries.

IIII 3 AM to dawn

Exhausted and outnumbered, someone still has to hold the line.

Our games don't hand out rest for free, and the fight isn't over just because you want it to be. Plan well, fight smart, and look after each other. When you finally see the dawn, you'll know you earned it.

Our first game

Odds Will Fall

Nanopunk cities, scrappunk outposts, and a merciless Bloom that consumes them both. Can you change the Odds?

LET THEM FALL WHERE THEY MAY

In playtesting · Free quickstart coming

Played with odd dice only

Every roll in the game uses an odd-sided die. Your character's strengths decide which ones you pick up.

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Lethal from the first session

Wounds land on real body parts, scars stay with you, and a careless crew can lose someone at level one. Preparation is the best armor you have.

Rest is something you earn

You recover at Havens, places that are both safe and welcoming. Find them, defend them, and keep them, because the Bloom wants them too.

Mailing list

Join the watch

Get playtest invitations, the free First Fall quickstart when it's ready, and launch news for Odds Will Fall. A few emails a year, nothing more.